House Rules - Starting Equipment

When you create your character you get the starting equipment as determined by your class and background. You also get:

  • 550gp (this can be any split up into different currency denominations if you wish)
  • One uncommon magic item chosen from the list below, with the constraint that there can be no duplicates from the table within the party (ie – once one character gets it, no one else can).
Adamantine armor
Bag of holding
Boots of elvenkind
Boots of striding and springing
Boots of the winterlands
Bracers of archery
Cloak of elvenkind
Cloak of protection
Cloak of the manta ray
Driftglobe
Eversmoking bottle
Eyes of minute seeing
Eyes of the eagle
Gauntlets of ogre power
Gloves of missile snaring
Gloves of swimming and climbing
Gloves of thievery
Goggles of night
Hat of disguise
Headband of intellect
Instrument of the bard (Doss lute)
Instrument of the bard (Fochlucan bandore)
Instrument of the bard (Mac-Fuirmidh cittern)
Lantern of revealing 
Mariner’s armor 
Mithral armor 
Pearl of power 
Periapt of health 
Periapt of wound closure 
Pipes of haunting  
Quiver of Ehlonna 
Ring of jumping 
Ring of swimming 
Ring of warmth 
Ring of water walking 
Robe of useful items 
Rope of climbing 
Sentinel shield 
Shield +1 
Slippers of spider climbing 
Weapon +1  
Weapon of warning 
Wind fan 

 

House Rules - Starting Equipment

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